![]() (3,5)Ĭhampions: Kassadin, KogMaw, ChoGath, Malzahar, Dr. Mutantīonus: Mutants gain unique bonuses. ![]() Players will be very excited to try this out. This is much closer to Fortune in that you get a big payout once you win a round. Mercenary is the new economy trait just like Fortune and Draconic. (5) Roll a third dice that grants you a bonus orb right away.Ĭhampions: Illaoi, Quinn, Gangplank, Miss Fortune, Tahm Kench.At the start of each planning phase, roll the dice to add more loot to the chest! The longer you’ve gone without opening the chest, the luckier the dice: Mercenaryīonus: Gain a treasure chest that opens when you win combat against a player. ![]() The bonus is quite strong as it automatically will go to your main carry with how it’s built. Imperial is finally making a comeback, but it looks a lot different than before. When the Tyrant dies, the Imperial who has dealt the most damage this combat becomes the new Tyrant. Imperialīonus: At the start of combat, the Imperial who dealt the most damage last combat becomes the Tyrant. Feeding Tahm Kench units just seems like a treat to do. This is the trait for Tahm Kench, and it seems like a very fun one to use. To feed Tahm Kench, hover a unit over him until his mouth opens, then release. The more valuable the unit, the bigger the bonus. This unit is consumed, granting permanent bonus stats. Gluttonīonus: Once per planning phase, you can feed a unit to Tahm Kench. If it’s not, you likely won’t need to worry about it too much. If the units are good, then this is simply something you have to play around. The usefulness of this trait largely relies on the units. This trait seems very annoying to deal with, however, I wouldn’t call it OP or anything.
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